
For designers who need to work offline, this could prove problematic.
Sketch vs figma mac#
In terms of collaboration, this gives Figma a major advantage: unlike Sketch, it’s universally accessible – but more on that later.įigma is also available as a desktop app for both Mac and Windows – however, it’s important to note that, if you aren’t connected to the internet, you won’t be able to open a new file in the desktop client. One of the biggest differences between the two tools is that Figma works in-browser, whereas Sketch is a desktop app only available for Apple computers. If you want to watch those, simply select them from the menu below.
Sketch vs figma software#
We’ve not only delved into the software and their performance, pricing, and how simple it is to get started-we’ve also developed online workshops for beginners taking their first steps into designing in Figma and Sketch. He set out to revolutionize the way that design teams collaborate-but is this newcomer any competition for long-time favourite Sketch? Speaking to Techcrunch back in 2015, Field explained: “Design is undergoing a monumental shift – going from when design was at the very end of the product cycle where people would just make things prettier, to now where it runs through the entire process.” Figma is the first browser-based interface design tool to grace the market, and it’s a name we’re hearing more and more within the industry.įigma was co-founded in 2013 by Dylan Field, who wanted to “do for interface design what Google Docs did for text editing.” We still use whatever we need to get a job done, but if we have the choice, it's gonna be Figma.Sketch has long been the tool of choice for designers, but now there’s a new kid in town. Figma to design, Figma to prototype (no import or conversion), Figma for developer involvement, Figma for version control, Figma for all of the files.

You can do practically anything design related with Sketch and the right plugin.īut that means that you have to find (and probably pay for) all of those extra tools to complete your workflow.įor example, we might use Sketch for the design, InVision Craft to import the designs to InVision for prototyping and client review, InVision inspect or Zeplin for dev involvement, Abstract/Kactus for version control, and Box for hosting all of the files. Partly because it was built, from the beginning, with that in mind and partly because it has now been around long enough that other tools make it a priority to support sketch integration. I think the real strength of Sketch is that it plays very well with others. And the plugin communities for both are impressive.


Sketch and Figma are about equivalent as far as ease-of-use and design tool basics are concerned. InVision Studio and XD tout some pretty cool features but the basic design functionality is lacking, in my opinion, making them painful to use. We've even made prototypes in Powerpoint, Keynote and Google Slides (2 of 10, would not recommend).

So we use Sketch, Illustrator, InDesign, Figma, XD, etc etc. At my studio, we try to use the tools that fit best with the requirements of the project and the needs of the client post-engagement.
